Gamepad_Special_Left is bound to different buttons on Windows and Mac for P.S4/5 Controllers

UE - Gameplay - Input - Apr 20, 2022

On Windows: Gamepad_Special_Left is triggered by pressing the touchpad button On Mac: Gamepad_Special_Left is triggered by pressing the "Share" button ...

NotifyControllerChanged not always called on client

UE - Networking - Apr 20, 2022

See linked UDN for more information. ...

Skeletal Mesh does not deform as expected when Metal Desktop Renderer is ON

UE - Platform - Mobile - Apr 20, 2022

When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...

Editor fails to p4 add actor asset when WP map is checked out

UE - LD & Art - World Building - World Partition - Apr 20, 2022

Changing the world setting (or possibly anything that dirties a map) of a World Partition map that has been checked out by another user and then adding a new actor will cause the Save prompt to not ...

World-space widget components drawing at desired size won't draw any smaller than 100x100

UE - Editor - UI Systems - UMG - Apr 19, 2022

Widget components set to "draw at desired size" won't draw any smaller than 100x100. This looks to be related to the hard-coded desired size of the SPopupLayer (callstack attached). This problem did ...

Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes

UE - Rendering - Materials - Apr 19, 2022

Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the preview window did g ...

[MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done

UE - Rendering - Apr 19, 2022

Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...

Visual Studio integration plugin is required to compile when using Rider IDE

UE - Foundation - Cpp Tools - Apr 19, 2022

Rider integration and RiderLink plugin was in beta during UE5 Early release and is now in release with UE5 5.0.0 Release. [Link Removed] Due to the above information, it seems we can not test regr ...