Skeletal Mesh does not deform as expected when Metal Desktop Renderer is ON

UE - Rendering Architecture - RHI - Apr 20, 2022

When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...

Editor fails to p4 add actor asset when WP map is checked out

UE - World Creation - Worldbuilding Tools - World Partition - Apr 20, 2022

Changing the world setting (or possibly anything that dirties a map) of a World Partition map that has been checked out by another user and then adding a new actor will cause the Save prompt to not ...

StreamingLevels are not marked pending kill causes missing necessarily object references cleanup

UE - World Creation - Worldbuilding Tools - World Partition - Apr 20, 2022

World-space widget components drawing at desired size won't draw any smaller than 100x100

UE - Editor - UI Systems - UMG - Apr 19, 2022

Widget components set to "draw at desired size" won't draw any smaller than 100x100. This looks to be related to the hard-coded desired size of the SPopupLayer (callstack attached). This problem did ...

Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes

UE - Rendering Architecture - Materials - Apr 19, 2022

Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the preview window did g ...

[MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done

UE - Graphics Features - Apr 19, 2022

Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...

Visual Studio integration plugin is required to compile when using Rider IDE

UE - Foundation - Cpp Tools - Apr 19, 2022

Rider integration and RiderLink plugin was in beta during UE5 Early release and is now in release with UE5 5.0.0 Release. [Link Removed] Due to the above information, it seems we can not test regr ...

Modules tab fails to load when rebooting a project.

UE - Editor - Workflow Systems - Apr 19, 2022

If the user makes a project where the modules tab appears in Tools > Debug and then reboots the project, the modules tab disappears. This only happens if the project that is loaded has the module ta ...