Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source object is referenced utilizing FObjectFinder in C++

UE - Audio - MetaSounds - Apr 14, 2022

Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...

Trying to chord two buttons already mapped to actions to fire a third action when both are actuated fails.

UE - Gameplay - Input - Apr 14, 2022

We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...

Forward Shading causes Artifacting on Instanced Meshes

UE - Rendering Architecture - Materials - Apr 14, 2022

Forward Shading causes Artifacting on Instanced Meshes. ...

Pointing the camera towards the clouds and moving the camera causes glitches in the clouds

UE - Platform - Mobile - Apr 14, 2022

When launching a package for iOS from Mac, when pointing to the clouds and moving the camera, the clouds will glitch and show rectangular ghosting. ...

[AI] VisLog Cone macro has typo in definition that results in compilation error.

UE - AI - Debugging - Apr 14, 2022

Typo in the macro definition for UE_VLOG_CONE of the word Origin which results in the parameter not being passed correctly. ...

Instance overlap functions for Foliage Instanced Static Meshes detects instances inconsistently

UE - World Creation - Worldbuilding Tools - Foliage - Apr 14, 2022

Instance overlap functions for Foliage Instanced Static Meshes detects instances incorrectly. I was able to see this occur with both the Sphere and Box functions. In addition, I drew out debug sphe ...

Double Properties break reset to default and inherited value propagation

UE - Gameplay - LWC - Apr 13, 2022

This is an issue with how FPropertyValueImpl::ResetToDefault works: it uses GetDefaultValueAsString to reset the default value. This is problematic because the LexToString function that is eventuall ...

Opening a USD actor BP will crash if an instance of the USD actor's sequence is open

UE - Editor - Content Pipeline - USD - Apr 13, 2022

Opening the USD blueprint with its sequence open will crash the editor. ...

Unreal Architecture link in Unreal Terminology website doesn't work

Docs - Apr 13, 2022

Unreal Architecture web link doesn't work. A user cannot enter the website to see the terminology of the Unreal Architecture. ...

Montage Time Stretch Curves Scale Incorrectly

UE - Anim - Runtime - Apr 13, 2022

More details in attached UDN [Link Removed] Time stretch curve behaves incorrectly with large sections of in-between values. From the UDN: After using the feature a bit more we also noticed tha ...