CopyTask in BuildGraph never throws an exception if the copy fails

UE - Foundation - Horde - BuildGraph - Feb 28, 2023

CopyFile function in CommandUtils.cs assumes that an exception will be thrown if the number of retries is exceeded, but the loop condition prevents it from being thrown. Following fix works:publics ...

Light leaks when cast shadow disabled light is applied to the Hair material.

UE - Graphics Features - Shadows - Feb 27, 2023

There seems to be a leak in the ContactShadow determination in DeferredLightingCommon.ush ShadowRayCast(), but I could not determine if this is the specification. This problem always occurs from 4. ...

Investigate adding support for more flexible condition properties in the Material Editor.

UE - Rendering Architecture - Materials - Feb 23, 2023

The user has added a property to material expressions input node that has a complex expression in its "EditCondition" which isn't supported and results in a crash. Investigate adding support to thi ...

Fixing a Blueprint's compilation error after editor reload causes instances to lose transform

UE - Gameplay - Blueprint - Feb 23, 2023

Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...

Reset of bone proxy in anim editors detail panels doesn't re-enable live update of tranforms

UE - Anim - Runtime - Feb 23, 2023

The bone proxy details customization for the animation editors doesn't currently reset modifications correctly.  When a transform channel is modified and then reset, the bone proxy doesn't start liv ...

OSS Null won't find multiple LAN sessions hosted by a single instance

UE - Online - Feb 22, 2023

This happens because of how FLANSession::Tick will handle receiving multiple response packets from a single host. FLANSession will cache the ResponseGuids of any incoming host response packets, so i ...

Overriding Component class does not work properly in grandchild class BP

UE - Gameplay - Blueprint - Feb 22, 2023

If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed]. The fix for [Link Rem ...

ARecastNavMesh.bPerformVoxelFiltering doesn't seem to be working

UE - AI - Navigation - Feb 21, 2023

ARecastNavMesh.bPerformVoxelFiltering doesn't seem to be working anymore. ...

Duplicating a Blueprint with a function call node connected to a variable of the source Blueprint type results in a compile error in the duplicated asset.

UE - Gameplay - Blueprint Editor - Feb 21, 2023

If a Blueprint asset contains a function call node for which the referenced function context is set to 'self', if the "Target" pin is connected to a type that equates to the owning Blueprint asset ( ...