[Link Removed] post process material is blacking out our left eye A test project is provided. ...
Licensees have reported that two UMaterialInterfaceEditorOnlyData objects are being created for duplicated assets, causing a name conflict when renaming. ...
When creating the emitter's track widget we search for the stack view model's root entry, but the stack view model pointer is null, so we crash. ...
Non-clustered geometry collections applied RemoveAllAnchors are not put into FPBDRigidsSOAs::DynamicGeometryCollectionArray, so acceleration is not reset every tick and they fall super fast. The fol ...
It works correctly in 5.0.3. ...
Licensees have reported that they always see Index 0 for Texture Cube Arrays. Looking at the RenderDoc, Index1 has a white texture but it's not actually visible.[Image Removed] ...
FBox properties in the editor are not being saved. This appears to be a regression caused by CL# 21566516 that was missed due to there being no editable box types in the Epic codebase. ...
see through a translucent material will cause ghosting This issue did not occur in 5.0, it occurs when using TSR on UE 5.1 or later. ...
When syncing from a non-repeating montage that is blending out to an anim graph, the anim montage is marked as a follower due to having its PrevMaker as an AnimBoundary(-1), furthermore in this case ...