Common UI/Enhanced Input UI action binding issue

UE - Editor - UI Systems - UMG - Aug 23, 2023

They've nailed it down to the following logic FUIActionBinding::TryCreate which doesn't check for the InputAction specified.// Make sure there is no existing binding for the same action associated w ...

When change a skeletal's collision from QueryOnly to QueryAndPhysics at runtime, dynamic properties won't be updated

UE - Simulation - Physics - Aug 23, 2023

It seems in the FBodyInstance::InitDynamicProperties_AssumesLocked, we early out when the body instance's collision is QueryOnly, but actually we only recreate its physics state when changing from N ...

Ensure occurs while duplicating world partitioned level by WorldPartitionRenameDuplicateBuilder commandlet

UE - World Creation - Worldbuilding Tools - World Partition - Aug 21, 2023

The level seems to have been successfully copied. ...

Nanite mesh is shown with player collision

UE - Graphics Features - Nanite - Aug 21, 2023

SlateScriptingCommands plugin loads too late to receive MainFrame RegisterCommandList broadcast

UE - Editor - Workflow Systems - Aug 18, 2023

This was reported on UDN. TL;DR: A user has reported that a custom command cannot be added to the "MainFrame" context in the UUICommandsScriptingSubsystem from their plugin. The problem seems to b ...

[Quartz] - Playing a Force Inline SoundWave asset with PlayQuantized crashes editor

UE - Audio - Quartz - Aug 17, 2023

Calling PlayQuantized on an asset set to Force Inline crashes editor:Assertion failed: SoundWaveDataPtr->GetLoadingBehavior() != ESoundWaveLoadingBehavior::ForceInline [File:D:\SMoyls_UE5_Release-5. ...

drag the progress bar in level sequence would crash in debug editor

UE - Anim - Sequencer - Aug 17, 2023

it seems in FSequencerTimeSliderController::ComputeFrameTimeFromMouse the CursorPos is -nan ...

Geometry collection - source geometry not updating and reset bug

UE - Simulation - Physics - Aug 17, 2023

This issue was reported by a customer trying to modify the static meshes of a GeometryCollection. After removing some meshes from the Geometry Source, he used the Reset button to apply the changes t ...