Licensee reports that overlapping actors not detected when the static mesh pivot doesn't coincide with actual geometry, e.g. between a character's legs. Maybe should do a bounding box check instead ...
Notice that the actors created through dataprep does not exectute the construction script while the actor spawnd directly in the scene does. Reported in the UDN [Link Removed] ...
Game.ini:[/Script/Engine/AssetManagerSettings]:PrimaryAssetTypes is an ini setting to specify which PrimaryAssets should be used by the engine during cook to specify which packages gets cooked and w ...
If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed]. The fix for [Link Rem ...
ARecastNavMesh.bPerformVoxelFiltering doesn't seem to be working anymore. ...
5.0:[Link Removed] 5.3:[Link Removed] Attached is a video of the two screenshots overlaid and lined up by their top edges. It appears that the Begin Play node (and others?) have more padding now, w ...
The distance field scene is shared between scene renders in a given frame. However, LOD requests are not tracked over the entire frame, but per scene render (e.g. camera or scene capture). Thus, if ...
The following error is generated in the Output log whenever a Wave Table is opened or any of the graphs are modified. It also occurs when adding an Input to a Sound Modulation Parameter patch or add ...
slack discussion: [Link Removed] ...