"Consume pointer input" on Common User Widget does not work on iOS, FReply::Handled not respected

UE - Editor - UI Systems - Apr 29, 2024

From a UDN, they also mentioned:  Update: I added CommonUI to the test project to try the "Consume pointer input" setting. It behaves the same way as our custom input blocking widget in that the in ...

USplineComponent still editable in viewport despite setting as "read-only".

UE - Gameplay - Blueprint Editor - Apr 29, 2024

A spline component continues to be visible and editable in-editor despite all attempts to disable the functionality through the component's settings or uproperty specifiers. ...

Repackaging the same build produces different order of shader code chunks in IoStore container TOC

UE - Rendering Architecture - Materials - Apr 24, 2024

A licensee reported that packaging the build with same content (it is unclear if they were rebuilding the DDC between the runs, but it shouldn't matter) produces a different placement of code chunks ...

FRuntimeFloatCurve in datatable causes editor crash

UE - Editor - Apr 24, 2024

Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...

Creating MaterialInstanceDynamic for a moving/crumbled geometry collection component, the rendering position is reset to the initial location

UE - Simulation - Physics - Destruction - Apr 23, 2024

Creating a MID makes the render state dirty and the engine will recreate a new scene proxy without the current attitude. This results in rendering the object in incorrect location. Here is a tempor ...

Reloading string table assets breaks references to strings and logs warnings

UE - Editor - UI Systems - Localization - Apr 22, 2024

When using the "Reload" asset action on a String Table asset, any Text variables that reference the string table would break and say "<MISSING STRING TABLE ENTRY>". ...

PhysicsControl-enabled controls occasionally teleport to origin

UE - Anim - Apr 22, 2024

Occasionally, PhysicsControl controls will teleport to the world origin. This is sporadic and generally fixes itself either with a restart. In the licensee's case, the controls were also animation d ...

Unable to Create New Niagara User Parameter After Deletion without Niagara Editor Window Restart

UE - Niagara - Scripting - Apr 22, 2024

When a user deletes a Niagara User Parameter within the Niagara System editor window, attempting to create a new parameter with the same name immediately after deletion results in an error. Despite ...

Blueprint Add Custom Event unable to resolve delegate signature inside a split struct

UE - Gameplay - Blueprint - Apr 19, 2024

This issue occurs when a static function is created and has a struct parameter that has a delegate exposed to blueprint. When using the helper function in blueprint after having used "Split Struct ...