This is a regression. Tested in //UE5/Release-5.2 CL26001984 Opening the FP_Walk_Fwd animation in the first person template results in an assertion. ...
While working with DirectX 12 in the project settings, the editor crashes by check() code when attempting to create a static texture from a non-HDR Cube Render Target asset. This crash doesn't occur ...
The background around a mesh moving via WPO is distorted. Mesh is correctly outputting velocities. ...
If a BT ends with a latent abort with another BT asset pending initialization, the BehaviorTree component will stop the tree that was aborted, but it does not start the new tree. You can check with ...
This is not a regression. Tested in //UE5/Release-5.2 CL26001984. Hardware Accelerated Video Decoding requires DirectX 11, but it appears the combination causes media players to only render a black ...
If trigger execute is called in Blueprint, it will fire every time the sound recovers from being virtual, even if it has not been called again. See video example: [Link Removed] Also occurs in Re ...
Callbacks for the Tonemap's afterpass that return identity return black screen unless there is a post-process material. ...
Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted. ...
ABrush::SupportsExternalPackaging overrides the base implementation of AActor::SupportsExternalPackaging which returns false for transient actors, but it doesn't call super. As a result, transient ...