Water body actor casts static shadow

UE - Graphics Tools - Terrain - Water - Jan 14, 2025

WaterBody Actors will cast static shadows in built lighting even if their Cast Shadow options are disabled. ...

Incorrect motion baking from Anim Sequence to Modular Control Rig

UE - Anim - Rigging - Feb 26, 2025

When using a modular control rig and baking to a control rig directly from an anim sequence, some parts do not bake correctly. ...

Distance Field AO from Moveable Skylight (non-Lumen) invalidates AO incorrectly with a screenspace offset to the right of moving objects

UE - Graphics Features - Mar 25, 2025

When Global Illumination is set to “None” in the project settings the ambient occlusion does not correctly render shadows for moving objects. This has been observed in versions 5.4 and above. ...

Skylighting on distant objects causes severe flickering with Lumen

UE - Graphics Features - Lumen - Mar 31, 2025

Lighting on distant meshes flickers when using Lumen and Skylights. Turning Lumen off and lighting from the skylight is stable. Turning off Lumen screen traces also lowers the amount of flickering ...

Changes to Instanced Properties default value on BP not propagated to placed actors in the opened level

UE - Foundation - May 15, 2025

In UE versions 5.4 and onwards (as of CL 42589677 in Main), when an Instanced UObject property is defined in an Actor Blueprint, modifying the default value in the Blueprint does not propagate the c ...

Imposter renders incorrectly in PCG volume after updating to 5.4

UE - World Creation - Procedural Tools - PCG Component - Jun 27, 2024

The last level of impostors in PCG volumes render incorrectly after updating from 5.3 to 5.4. ...

Server only network emulation settings applied to client on travel

UE - Networking - Sep 4, 2024

It looks like the "Server Only" emulation settings are being applied to the client after a travel. When doing a server travel with the TRAVEL_Relative travel type, the NextURL created in AGameModeBa ...

Misalignment between meshes used in landscape spline segments

UE - Graphics Tools - Terrain - Dec 17, 2024

When using a landscape spline with multiple segments, there can be misalignment between spline segments when the tangent length of segments are too short, causing visual seams between meshes that sh ...

Lumen ignores Landscape Holes (Landscape Visibility) when Hardware Ray Tracing is enabled and Ray Lighting Mode is set to Surface Cache

UE - Graphics Features - Ray Tracing - Jan 31, 2025

Context Lumen is the default global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments ...

HZB Occlusion causes large stalls on the render thread

UE - Rendering Architecture - RHI - Oct 7, 2025

HZB Occlusion causes large stalls (greater than 5ms seen) on the render thread due to an RHI flush. This is caused by the following code in FDynamicRHI::RHIMapStagingSurface_RenderThread which force ...