Color samples are not displayed when switching to light complexity view.

UE - Graphics Features - Nov 25, 2021

In other views, such as Shader Complexity, color samples are displayed. ...

Skeletal Meshes display Vertex Paint in RGB Color View Mode without being selected

OLD - Anim - Apr 26, 2017

Skeletal meshes display Vertex Paint in RGB Color View Mode without being selected. This is inconsistent with Static Meshes, which must be selected prior to showing their Vertex Paint. ...

Cannot Rename or Delete Event Dispatchers if they are named "color"

UE - Gameplay - Blueprint - Jul 21, 2015

Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...

Component Picker search does not behave as expected

UE - Editor - Workflow Systems - Oct 26, 2023

Search results in component pickers do not show up unless they match both the name of the actor and the component, this is because FActorHierarchy::CreateWorldChildren ends up calling Mode->CreateIt ...

Sky light color isn't animatable

UE - Anim - Sequencer - Jun 29, 2017

[Datasmith] [Sketchup] Material maps wrong when using colors or applying materials directly to grouped object

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 30, 2019

The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...

Adjusting Default Light Settings for Atmospheric Fog causes Crash

UE - Graphics Features - May 2, 2016

Adjusting default light settings in the Color Picker palette for atmospheric fog causes the engine to crash in UE 4.12 Preview Regression: This does not occur in UE4.11 ...

Base Color on Buffer Visualization Overview isn't gamma corrected

UE - Graphics Features - Sep 11, 2017

https://udn.unrealengine.com/questions/391311/buffer-visualization.html ...

Ray tracing shadows prohibit the subsurface color to show through the object

UE - Graphics Features - Lumen - Apr 6, 2020

Ray tracing shadows prohibit the subsurface color to show through the object. ...

InfiltratorDemo is too bright and colors are washed out using OpenGL4 on Linux

UE - Rendering Architecture - RHI - May 5, 2017

There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...