SteamVRAssetManager color format mismatch

UE - Platform - XR - May 23, 2018

User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...

Skeletalmesh generated LOD have issue with vertex color displacement

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 22, 2020

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...

Changing a comment's color causes a recompile

UE - Rendering Architecture - Materials - Jun 11, 2019

Control Rig function nodes cannot have their color changed in 5.3

UE - Anim - Rigging - Control Rig - Oct 5, 2023

Particle Parameter change resets all vector parameters to default values in level instances

UE - Niagara - Jun 29, 2017

Particle Parameter change resets all vector parameters to default values in level instances. This only seems to effect Vector and Vector Random Parameter types. User Description: I have a particle ...

Erractic Light Component Behavior in Blueprints

UE - Gameplay - Blueprint - May 11, 2015

You cannot PIE if you attempt to adjust the Intensity of a Light via the slider in a BP that is placed in the Level already. In addition the color slider does not stay open when editing values for ...

Outline colors do not update properly when changing them on the fly

UE - Editor - UI Systems - Slate - Feb 17, 2017

ICVFX Editor: Last Entry Index of "Pre-Viewport Color Grading" shows "Entire Cluster" group data.

UE - Virtual Production - nDisplay - Mar 2, 2023

The ICVFX view is displaying parameters for the entire cluster when the group in the right-most index is selected. Its expected that the right-most index group should behave like every other group, ...

Editor crashes when connecting Eye Adaptation to Base Color

UE - Graphics Features - Apr 11, 2019

This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...