When changing the rendering Frame Buffer Pixel setting from "10 bit RGB 2 bit alpha" to "Float RGBA". The Editor's UI will change. (Please see the attached screenshots for comparison) ...
Multiple vendor's asked if there could be a way to programmatically set the created OCIO config for a viewport and select the source/dest settings as well and enable/disable the config. The curren ...
When you make the outline very thick, holes can appear within the area of the thick outline. This would happen both in English and Japanese. ...
No user comments on crash group ...
When "r.EarlyZPassOnlyMaskedMaterials" is enabled, masked materials used with particles will flicker when close to the camera. Found in 4.17 CL# 3658906, 4.18 CL# 3832480, 4.19 CL 4033788, 4.20 CL# ...
Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...
The Tile Map grid is consistently visible when playing and viewed through Orthographic camera. The user reporting the issue noted some observations which I can also confirm are occurring in both en ...