Description

When changing the rendering Frame Buffer Pixel setting from "10 bit RGB 2 bit alpha" to "Float RGBA".  The Editor's UI will change.  (Please see the attached screenshots for comparison)

Steps to Reproduce

 

1.Create a new Blueprint Project in Unreal 4.23.1.

2.Navigate to Project Settings->Rendering->Default Settings->Expand the Drop Down Arrow.

3.Set Framebuffer Pixel Format to "Float RGBA".

4.Restart the Editor.

Result:  See attached Screenshots

Expected: No Change in colors for Rendering or UI.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-84210 in the post.

2
Login to Vote

Fixed
ComponentTools - Slate
Affects Versions4.234.244.25
Target Fix4.24.1
Fix Commit10377369
Main Commit10377369
CreatedNov 11, 2019
ResolvedNov 22, 2019
UpdatedDec 2, 2019