UnrealHeaderTool is always executed in a Code Project from an InstalledBuild Discovered during the verification of [Link Removed], as stated when verifying that issue, this issue only occurs in Bin ...
Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...
Rearranging the order of a Slate Brush array causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7305105), 4.24 (CL - 7285696) ...
When you try to package a plugin on Mac in 4.23.0 Preview 1 there is no Shipping folder generated. This was verified to not happen in 4.22.3 (via Epic Launcher). Found in 4.23.0 Preview 1 CL# 72363 ...
Trying to import the Polly sample model for gltf 2.0 crashes Editor. User know that the Plugin is experimental but as the Polly Model is used for Blender gltf development, it should work. The crash ...
Blueprint functions aren't showing up in the Profiler Tool. Found in 4.23.0 CL#8386587 Reproduced in 4.24.0 Main CL#8781358 ...
Setting the resolution of PIE to 4K Ultra HD results in the new PIE window going very far out of the bounds of 4K. If you are using two monitors the PIE window will bleed over a good bit into the ot ...
Reimporting a virtual texture results in a crash. Tested in: 4.24P2 CL#10091930 , 4.25 CL#10183780 ...
Crash when confirming a directory to import a USD file to via the USD Stage window The repro does not seem to be 100% consistent and it can take a few attempts to hit the crash. The USD Stage wind ...