Startup Movies Fail to Play when Audio Devices are Disabled

Tools - Feb 1, 2016

If a user launches a project in Standalone mode and has a Startup movie while the audio devices on the computer are disabled, the movie will fail to play. As soon as you re-enable an audio device, ...

Memory increase when exiting PIE with Project Settings open

Tools - Nov 30, 2016

Memory increase when exiting PIE with project settings open Regression: YES Broken: 3195953 (4.14.0) Worked: 3195953 (4.13.2) ...

Character Can Jump Indefinitely on the Client When JumpMaxHoldTime > 0

UE - Gameplay - Jan 23, 2017

Characters on the client can jump indefinitely when using a Jump Max Hold Time of > 0. It appears that this option is not available on the client. ...

Editor Crashes On Startup After Enabling Light Propagation Volume (LPV) With Forward Shading

UE - Graphics Features - Feb 20, 2017

After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...

Actor Not Ticking on First Streaming Level Load When Using Level Streaming Volume

UE - Gameplay - Apr 11, 2017

Actor's do not appear to be ticking when a level is first loaded when using a Level Streaming Volume. The Tick event will fire on the second and subsequent attempts. Edit: After further testing, th ...

User's project fails to build when using -nativizeAssets in the project launcher

UE - Gameplay - Blueprint - Apr 18, 2017

User's project fails to build when using -nativizeAssets in the project launcher Box Link: [Link Removed] ...

Need addElement and addElements to allow single insertion instead of to all elements with matching tag

UE - Platform - Mobile - Aug 1, 2017

Since multiple dict tags can be in a plist, not just the top level, need to be able to specify to only insert once. Adding an optional once="true" attribute to these commands in UPL will allow this ...

Instanced Static Mesh components update incorrectly in Standalone and Packaged game

UE - Gameplay - Aug 11, 2017

Instanced Static Mesh components update incorrectly in Standalone and Packaged game. When hit, all of the instanced static mesh components will snap to a singular location instead of each individual ...

Event tick not firing when in an actor component that is added to an actor

UE - Gameplay - Blueprint - Aug 22, 2017

When using actor components, if you delete a node, such as event tick and then add it to an actor, even if you modify the component again, such as adding the event tick event back, the component wil ...