The game crashed when the USB Dongle is connected or disconnected. Games that made by other engines are work fine. Refer to the attached video for the reproduce. ...
Check encountered by CloudChamber. Slack thread: [Link Removed] ...
Crash happens when trying to sculpt on a duplicated landscape that has edit layers enabled. This crash does not occur for landscapes that are duplicated with edit layers disabled. ...
Masked materials that sample virtual texture don't function correctly. They render black instead of masked. This happens when there is no depth pre pass enabled. Automatically enabling depth pre p ...
UPD: According to Affects Version field, issue reproduces in 4.26, Regression for 4.27 - No. ...
Right now, plugins installed to the game directory will only load plugin-specific config files with the path /Project/Plugins/PluginPath/Config/*Default*PluginName.ini. However, engine plugins will ...
The panning in the Tap Delay Submix Effect does not always match its assigned Pan in Degrees value. Specifically, the left and right side appear to be reversed on Stereo setups. In addition, in 5.1 ...
Assertion thrown while deleting a Curve from a Control Rig asset. ...
We're on 4.25.4. We recently turned on mixed mode replication for GAS, which seems to work fine and reduce bandwidth as expected. However one of our unit tests started failing with this error messag ...