setting GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...
The licensee has provided a recommended fix for this issue. Please see the UDN. ...
User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...
Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...
Customer provides details, including a fix for the problem. See UDN post attached. ...
Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...
The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...
In the 4.17 release, there was blocky dithered opacity mask artifacts on low opacity pixels. ...