USDStage - USD Material Overrides not reading

UE - Editor - Content Pipeline - USD - May 31, 2022

USD material overrides do not get applied properly to a USDStage prim inside UE.     When a material override that is set to a parent prim of USD Material, the override is ignored.   A usd material ...

Difference in LODs between PIE and editor

UE - Rendering Architecture - Dec 7, 2023

It is possible to repo this without the exact steps, but that leaves it ambiguous if the camera moved when exiting PIE or not. ...

Ragdoll replication on server side is not replicated correctly on client

UE - Networking - Dec 2, 2014

Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...

/std:c++17 key is hidden in generated .vcxproj after adding it to the BuildConfiguration.xml

UE - Foundation - Cpp Tools - Dec 10, 2021

As far as I can tell this is a regression. After including C++17 in the build configuration it shouldn't be hidden in the .vcxproj? ...

Set Members in Struct node doesn't work if the Struct is contained within an Array

UE - Gameplay - Blueprint - Dec 9, 2014

Set Members in Struct node doesn't work if the Struct is contained within an Array. ...

UDN 472564 - CurlHttp merges headers on redirect

UE - Online - Dec 7, 2018

when curl requests are redirected (301) – response headers are merged together and are comma separated.  but, Content-Type headers are required to use semi-colon ";" separators. ...

Control Rig settings are not retained between editor sessions or carried into deployed game

UE - Anim - Rigging - Control Rig - Jun 10, 2020

Control Rig settings are not retained between editor sessions or carried into deployed game ...

Add Submix Effect Blueprint Does Not Have Any Effect

UE - Audio - Dec 11, 2020

Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect.  This also applies to "Add Master Submix Ef ...

Get Mouse Position Blueprint node returns different values outside of viewport depending on whether it was called from Event Tick, or within an Actor function

UE - Gameplay - Nov 15, 2018

There seems to be a discrepancy between the output of Get Mouse Position node depending on whether the node is inside an Actor function or called from Event Tick. If the node is present inside a fun ...

Changes made to default values in a subobject nested within a subobject are not propagated to child Blueprints

UE - Gameplay - Blueprint - Jul 6, 2018

When a Blueprint contains multiple layers of nested subobjects, any subobjects below the top-most layer do not have changes to their properties propagate to child Blueprints. See attached project (c ...