Fbx importer can import valid under 30Hz anim at 30Hz

Tools - Jul 17, 2017

The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...

Simulated physics bodies not working properly with BP Move Component To node

UE - Simulation - Physics - Jun 5, 2015

This issue may reference [Link Removed] which was recently fixed with 4.9 CL-2553675. When using the MoveComponentTo node physics do not work properly compared to other methods to move a component ...

Cast modulated shadows causes black screen on iOS with non-default FOV

UE - Platform - Mobile - Oct 14, 2015

Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2. If the camera has FOV=90, it works fine on the iOS device. If th ...

Player Character does not collide with landscape

UE - LD & Modeling - Terrain - Landscape - Mar 8, 2015

UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...

Niagara Vector Field CPU access Error prevents its use in projects

UE - Niagara - Jan 31, 2020

Niagara VectorFields do not function properly since "Fix CPU Access" changes are not persistently saved. After every Editor restart or reopening projects, the Niagara-VectorField driven Emitter and ...

PhysX Crash In Attached Project During PIE

UE - Simulation - Physics - Jul 29, 2016

The user is experiencing a PhysX crash in their project. They stated that the source files contained in 4.12.5 are different from Nvidia's Github version of 3.3.4, which apparently contains a fix fo ...

ResavePackages commandlet with -fixupredirects flag won't update asset references on shared collections

UE - Editor - Content Pipeline - Content Browser - Mar 29, 2018

We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...

Enum Variable doesn't pull the correct Default Value

UE - Gameplay - Blueprint - Aug 10, 2015

Enum Variable doesn't pull/print the correct Default Value User Description: (Blueprint) User defined enum in 4.9 getting corrupted I believe there is a severe underlying issue in 4.9 regarding u ...

Duplicate slots being created in Anim Slot Manager

OLD - Anim - Dec 11, 2015

Duplicate slots are being created automatically under the Default Group in the AnimSlotManager. This is causing some problems because it replaces the originally created slot with the duplicate in t ...

Unreal Studio: Multi User Viewer Template Menu: Next Arrow Bug

UE - Anim - Sequencer - Oct 11, 2018

"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...