[CrashReport] UE4Editor_Engine!FMaterialShaderMap::GetMeshShaderMap() [materialshader.cpp:2197]

UE - Graphics Features - Sep 13, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: (Index >= 0) & ( ...

[CrashReport] UE4Editor_Engine!UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:674]

UE - Simulation - Physics - Sep 12, 2017

This is an occasional crash in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 664 for(int32 ElementIndex = 0;ElementIn ...

Deadlock in UPhysicalAnimationComponent::UpdatePhysicsEngineImp

UE - Simulation - Physics - Sep 13, 2023

Deadlock in Chaos during PIE; the main thread is in USkeletalMeshComponent::HandleExistingParallelEvaluationTask waiting for a task to complete, and a worker thread is running that task and is in US ...

DebugEditor checkLockFreePointerList(TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle))) fails

UE - Foundation - Core - Feb 6, 2018

Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...

"Assertion failed: NumberOfFreeBits >= 0" on clients that attempt to connect to a server with the -NoPacketHandler option

UE - Networking - Oct 6, 2020

With the rework of IP address resolution in 4.25, this assert now occurs. When no packet handler is used, UPendingNetGame::InitNetDriver calls SendInitialJoin() immediately, before async address res ...

Exporting to FBx nanite staticmesh, export the low res fallback LOD 0

UE - Editor - Content Pipeline - Import and Export - Dec 7, 2022

The exporter export the render data and the nanite render data is on the gpu and is not accessible, this is why it export the fallback mesh. Its more complex then it appear since we will need to do ...

Importing a 16x16km landscape at 0.5m resolution crashes Unreal (not enough VRAM)

UE - LD & Modeling - Terrain - Landscape - Jan 9, 2023

[CrashReport] Crash on FMaterialEditor::OnCanPromoteToParameter()

UE - Rendering Architecture - Materials - Jun 22, 2017

This is a common crash in the 4.16 release (affecting Windows and Mac). A log file is attached. Users have not provided descriptions so additional information is not currently available. Windows C ...

[CrashReport]UnrealEditor-Chaos!Chaos::TEventContainer<Chaos::FCollisionEventData>::DispatchConsumerData() [EventManager.h:214]

UE - Simulation - Physics - Mar 14, 2022

Generated from CrashReporter Error Messages:Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array ind ...