This is a low frequency crash that has occurred since at least 4.14 User DescriptionsStarted with vulkan.. crashed immediately.Activated vulkan, and moved around. Only that.I imported a 3d model in ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The error message and callstack closely matches to past ...
This is not a regression. Tested in //UE4/Release-4.27 CL 18319896 Creating a new C++ class derived from Instance Foliage Actor fails to compile. User reported this issue after they tried to includ ...
A licensee is reporting shimmering specular highlights on the surface of a mesh with an Area Light while using MSAA, FXAA, or no AA settings. This occurs in the Forward and Deferred Renderer. It wa ...
If multiple game objects are selected at once and their text field is edited, instead of getting N events, it produces N-squared events. It looks like FPropertyHandleBase::SetPerObjectValue is call ...
NAND is not an associative operation, so it should not use the markup that makes N+1 input nodes work by calling the underlying function N times. This was brought to light here: https://udn.unreale ...
If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...
From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...
Crashing on windows 7 when trying to create a geometry collection or opening the chaos destruction demo. Breaking on D3D11Util.cpp: Line 249 UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed \n at %s:%u \n ...
Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject(). We may need to broaden it to include RF_ArchetypeObject and/or ...