Splitting struct pins calls override warning - does not remove warning when saved as warning states

Gameplay - Blueprint - Feb 29, 2016

Splitting struct pins calls override warning after compiling a blueprint. The warning states that it will be removed once the asset is saved, however upon saving the asset does not disappear. ...

The editor camera moves backwards when clicking if the user presses Ctrl+S while holding the right mouse button

Tools - Feb 29, 2016

If the user uses Ctrl+S to save while holding the right mouse button the editors camera will then move backwards while pressing the right mouse button ...

Crash When Raycasting Against Mesh With Multiple Materials

Physics - Feb 26, 2016

When using a raycast trace against a blueprint that has a child component with multiple materials will cause the editor to crash after a few times. This will not be an instant crash, but requires th ...

Starting position of physics simulated bp is different in Standalone Game

Physics - Feb 26, 2016

Starting position of physics simulated bp is different in Standalone Game User Description: Things work fine in the editor window, but when I run a standalone game then blueprints with physics bod ...

Save on compile set to always causes a crash on compile

Gameplay - Blueprint - Feb 26, 2016

If the user uses the save on compile feature and attempts to compile a blueprint, this will cause the editor to crash ...

Calling SetMassOverrideInKg in a constructor will crash the engine on launch

Physics - Feb 25, 2016

Calling SetMassOverrideInKg reaches back to a "check(GEngine)" call in BodyInstance.cpp (line 2998). B/c of this check, the engine will crash on load if SetMassOverrideInKg is called inside a class ...

Smart Links are Removed During Dynamic NavMesh Regeneration

Gameplay - AI - Feb 24, 2016

Smart links disappear whenever the Nav Mesh regenerates while using Dynamic Runtime Generation. For example, if you have a dynamic object that is constantly moving and causing the Nav Mesh to rebuil ...

Setting Standalone Window Sizes within Editor Preferences not working as Expected

Tools - Feb 24, 2016

While testing the 'Shot' command for a user on the AnswerHub, I discovered the reason for the incorrect resolutions of his screenshots, was due to the fact the 'Standalone' window resolution set wit ...