Cannot add additional keys after the curve editor has been selected in UMG

UE - Anim - Sequencer - Nov 24, 2015

If the user creates an animation timeline in UMG and then clicks the Curve editor then the user will no longer be able to place keys anywhere else on the timeline. ...

Memory Use Steadily Increases in Editor With No Tabs Open

Tools - Nov 24, 2015

When in the editor, the memory use steadily increases ~1mb/s and rises indefinitely. This occurs without having any tabs open, and without performing any actions in the editor. Found in 4.10 Binary ...

Widget 3D Component is not rendering on specific Android devices

UE - Platform - Mobile - Nov 20, 2015

Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...

Setting Automatically checkout on Asset Modification in the editor does not check out files

Tools - Nov 20, 2015

When the checkbox for Automatically checkout on Asset Modification is set to true in the editor, updating files (blueprints, materials, etc) does not check them out automatically. REGRESSION Worki ...

Attached Project Crashes on PIE and when Compiling or Attempting to Delete Third Person Character BP

UE - Gameplay - Blueprint - Nov 20, 2015

In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...

Calling LoadAssetDataFromPath with default save path crashes the editor

UE - Foundation - Core - Nov 20, 2015

Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames) ...

Rendering Movie from Matinee freezes Instance of Editor

UE - Anim - Sequencer - Nov 19, 2015

It looks like the Output Folder definition in the Render Movie option of Matinee is causing an issue when trying to capture Movie, if changed to a shorter file path (Desktop as opposed to Users[User ...

Add ENGINE_API to DestructibleActor

UE - Simulation - Physics - Destruction - Nov 18, 2015

The origin appears to shift for 3D widgets when the anchors (in the widget blueprint) and the pivot (in the widget component) are changed

UE - Editor - UI Systems - Nov 17, 2015

If The user is using an anchor that is not the top left and then changes the pivot of a widget component the result is a 3D widget that has an offset origin making it very difficult to interact with ...

If a hot reload is performed after adding a custom UserDefinedEnum class to the project, the Editor will crash.

UE - Foundation - Core - Nov 17, 2015

Performing a hot reload in the Editor after adding a custom UserDefinedEnum C++ class to a project results in a crash. A normal compile in Visual Studio will complete successfully. ...