Dynamically binding 'OnComponent' functions in code doesn't trigger bound functions

UE - Gameplay - Components - Apr 25, 2016

Binding a function in code to OnComponentBeginOverlap, OnComponentEndOverlap, or OnComponentHit does not trigger the bound function from code. ...

Crash When Adding Actor Component Tagged 'Within' to a Game Mode Blueprint

UE - Gameplay - Components - Apr 25, 2016

Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...

Animation Sequence Timeline is blank and doesn't let you scrub

OLD - Anim - Apr 22, 2016

Animation Sequence Timeline is blank and doesn't let you scrub Regression: Yes, works in 4.11 [Image Removed] ...

Text/value is not highlighted when selecting slider fields in details

UE - Editor - UI Systems - Slate - Apr 22, 2016

Text/value is not highlighted when selecting slider fields in details This is extremely irritating in cascade and basically breaks usability. Does not occur in 4.11 Tags: Scrub Scrubbing value t ...

Split screen causes artifacting to occur in packaged projects when using UMG

UE - Graphics Features - Apr 21, 2016

If the user is using the split screen feature and adds a widget to the screen of each player, this can cause what looks like a failure to completely update everything on screen causing a weird artif ...

Using spaces in Event Dispatcher names cause Nativize Blueprints to fail to build

UE - Gameplay - Blueprint Runtime - Apr 21, 2016

project fails to build when event dispatchers have spaces in their name when using the nativize blueprint asset feature ...

Android IAP Reporting Back Incorrectly

UE - Platform - Mobile - Apr 21, 2016

Read In App Purchase Information returns pricing information mismatched with product IDs ...

Attached Project Crashes Intermittently On FTickTaskLevel::ScheduleTickFunctionCooldowns()

UE - Gameplay - Apr 20, 2016

The user's project is crashing during PIE on FTickTaskLevel::ScheduleTickFunctionCooldowns(). Source Context: 798 else 799 { 800 CumulativeCooldown += ComparisonTickFuncti ...

4.11 Souce does not compile for Chinese Region

UE - Graphics Features - Apr 20, 2016

If the computer's region is set to Chinese, building the 4.11 engine from GitHub source will fail. Local test failed to build ShaderCompileWorker Community reports fail due to an improper characte ...

Crash upon using marquee selection in Anim Graph while debugging

UE - Gameplay - Blueprint - Apr 20, 2016

A user reported a crash that occurs only in Debug Editor, related to the Anim Graph of an Animation Blueprint. The issue involves marquee selecting multiple nodes inside of a State Machine transitio ...