GameMode::AddInactivePlayer memory leak

UE - Gameplay - Oct 28, 2015

AddInactivePlayer does a couple .RemoveAt() calls, should probably destroy the actors when that happens as well. ...

Possible memory leak in FVertexFactoryData's ClothVertexFactories

UE - Simulation - Physics - Character - Oct 28, 2015

Developer implemented their own marker system with callstack data in their own custom version of malloc/realloc/free, and they reported that there might be a memory leak in the ClothVertexFactories ...

PathInstance reuse is not fully supported

UE - AI - Oct 26, 2015

Check UDN for details:FindPath repathing on partial path overrides Error result (missing path reset)FindPath doesn't update last repath time, although it does set initial value for newly created one ...

Can choose a Child Actor for an Actor property

Tools - Oct 26, 2015

Actors that are created via a child actor component should not be selectable as entries for an actor property. ...

Translucent Surface Material and Additive Particles not rendering on Metal in Shipping/Distribution

UE - Platform - Mobile - Oct 22, 2015

Certain Translucent Materials with Surface Lighting Models and Additive Material based Particle Systems will not render in Shipping/Distribution configuration using Metal Rendering on an iPhone 6*. ...

Basing a character on a skeletal mesh does not work with sockets, only bones

UE - Gameplay - Player Movement - Oct 21, 2015

SetBase() only works with bone names, but would like it to work with sockets. ...

Find-in-Blueprints fails to collect implemented interface graphs

UE - Gameplay - Blueprint - Oct 21, 2015

Find-in-Blueprints completely misses implemented interface graphs due to how they are stored within the UBlueprint. This results in the graphs being unsearchable (all nodes and pins, possibly sub-gr ...

Weight Layers and Alpha Layers on Material create Black areas when Painted on a Landscape

UE - LD & Modeling - Terrain - Landscape - Oct 19, 2015

Painting on a landscape layer with both an Alpha Layer and Weighted Layer creates black areas. Per documentation painting with an alpha layer should smooth over black areas when multiple weighted la ...

Reimporting a static mesh will reset multiple properties in the Static Mesh Editor

Tools - Oct 15, 2015

When reimporting a static mesh settings that have been changed in the Static Mesh Editor will be reset to the defaults. ...

Physics actor attached during runtime doesn't have proper collision

UE - Gameplay - Oct 14, 2015

Physics actor attached during runtime doesn't have proper collision User Description: It seems that the "Weld Simulated Bodies" option on the AttachToActor function (same with AttachActorToActor) ...