Wrong Tooltip for "Keywords" and "Compact Node" in Macro Library Derived from an Actor

UE - Gameplay - Blueprint - Apr 25, 2016

In the Details Panel for a Macro derived from an Actor, when you mouse over "Keywords" and "Compact Node Title" the tooltip for Category "pops up." IMPORTANT: This does *not occur when you hold th ...

"Asterisk" is misspelled as "Asterix" in a Blueprint Node

UE - Gameplay - Blueprint - Sep 29, 2015

"Asterisk" is misspelled as "Asterix" in a Blueprint Node ...

GPU Particle Emitter noticable stutter with steady stream

UE - Graphics Features - Apr 1, 2016

When using a GPU particle and setting a steady stream there is an obvious stutter compared to 4.10.4 where everything worked smoothly. Regression: YES This issue did not occur in 4.10.4 CL-2872498 ...

FBX export from UE4 with multiple materials the UV is corrupted

Tools - Apr 18, 2016

When exporting a Static Mesh from within UE4 that has multiple materials, some of the material IDs will be condensed into a single ID which will mess up how the material assignment for that part of ...

Adding OnClicked to SButton in Editor Mode plugin crashes editor when accessing the plugin

UE - Foundation - Cpp Tools - Plugin System - Mar 16, 2016

If a new editor plugin has a button added with OnClicked functionality, the editor will crash immediately when accessing the plugin. Removing the OnClicked portion of code allows the plugin to be a ...

Crash filtering for animation sequence with Content Examples animation level open - Assertion failed: MorphTargetWeights.Num() == SkeletalMesh->MorphTargets.Num()

OLD - Anim - May 27, 2016

Editor crashes in Content Examples when the user filters for Animation Sequences while having the Animation level open. I was not able to reproduce this crash in UE4/Main. ...

Cannot Undo Blueprint Nodes Placed Using Shortcuts

UE - Gameplay - Blueprint - Mar 8, 2016

Nodes that are placed using shortcuts (ex. B+LMB for a branch node) cannot be undone using CTRL+Z. Found in 4.10.4 binary. Reproduced in 4.11 Preview 6 binary and Main CL 2894512. ...

Any nodes after a reroute node do not list stats in the Blueprint Profiler

UE - Gameplay - Blueprint - May 18, 2016

No Profiler stats are being listed for nodes after a reroute node. Just the nodes are listed with no stats present. ...

Need to add a project setting to launch a game in VR

UE - Platform - XR - Jun 3, 2016

Add a new Project Setting to attempt to launch project in VR by default (e.g. check this setting OR -vr in the UEngine::InitializeHMDDevices() function ...

World Delta seconds appears to Cause a miss calculation (regression 4.12.3 -> 4.12.4)

UE - Gameplay - Jul 1, 2016

If the user uses world delta seconds in a calculation there appears to be some incorrect values. Note there is also a users project attached if you would like to look at that example. ...