There's a bit of broken (or missing) logic in ACharacter that doesn't account for users having released the jump button. This is a well known issue, and there's even video's describing how users can ...
Crash when trying to move in the VR editor when using the vive controllers ...
Editor crashes when trying to import a FBX a second time after the FBX failed to import the first time. An image of the error attached below. ...
Instantiation of subobjects does not behave as expected when using the DefaultToInstanced UCLASS specifier. The licensee that reported the issue provided a sample project with some ensures added whe ...
Returning to home screen with message box displayed prevents the message box from being closed upon returning to the game ...
When changing some properties in a Blueprint, the changes are not reflected in placed instances of the Blueprint. I've included repro steps from the licensee who reported this. I verified these step ...
When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...
When adding a PhysicsConstraintComponent to a class, it can be properly edited in the Blueprint editor. However, if trying to manipulate it via the instance editor, it is "locked down" ...
When opening a new asset editor in the same window as matinee, the 'Add Key' button for animation tracks will no longer function. This is due to FSlateApplication::ActiveTopLevelWindow being reset a ...
FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...