AnimBP warning word order mistake in Japanese

Tools - Localization - Mar 24, 2016

The warning ""variable name" に "BluePrint" という名前の変数はありません" in the output log within the AnimBP while the editor is in the Japanese language mode has an incorrect word order. "Blueprint"Blueprint sho ...

Japanese language word order mistake in Transition nodes for AnimBP

Tools - Localization - Mar 24, 2016

Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...

GitHub 2188 : Fixed a crash exiting VR Preview on Windows GL4.

Rendering - Mar 23, 2016

See https://github.com/EpicGames/UnrealEngine/pull/2188 (shelved in CL 2920601) Steps to reproduce: On windows launch the UE4 editor with -opengl4 flag. Enable the Oculus Rift Plugin with a device ...

Crash when editing draw size for a widget component

Rendering - Feb 2, 2016

A crash will occur when editing the Draw Size of a Widget Blueprint in an Actor Blueprint class. Sometimes it will crash instantly after editing the Draw Size and other times it will take a couple ...