As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...
When using a material function in a graph with a comment copied from that same material function will cause the material not to save. The error message that pops up says " ...Graph is linked to priv ...
From user report ...
When typing the word "Custom" into a blueprint search field, Add Custom Event is no longer the first node that appears. This is inconsistent with behavior in previous versions, as typing in "custom ...
The OnSmartLinkReached event is not firing in PIE. This is a regression. In 4.12.5 the event fires as expected. Found in 4.13.0 CL 3106830 Reproduced in 4.14 Main CL 3129233. ...
[NickW] This needs to pull the Play Bounds from Vive. The old soft / hard bounds system appears to be partially deprecated The Get bounds node does not appear to return the correct in game chaper ...
Executing the r.SetRes _x_f command fails to set fullscreen mode when executed through blueprint node. The issue occurs when executing the command through level blueprint and an actor blueprint plac ...
Can't change settings for CineCameraActor in the level blueprint without casting. The user has to cast in order to change the settings in the "Current Camera Settings" ...
Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...
Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...