Calling "Play Animation", if current animation has a looping timed particle it will continue playing ...
From this UDN: https://udn.unrealengine.com/questions/301289/crash-in-persona-debug-display.html Proposed solution: In UDebugSkelMeshComponent::GenSpaceBases() before PerformAnimationEvaluation() ...
After creating an asset in the Content Browser and selecting it, the user will not be able to use Ctrl+W to duplicate it. They will have to deselect and select the asset again for the shortcut to w ...
When a RadialForceComponent is attached to a object in C++, it doesn't take on the "Object Types to Affect" in the component settings of the Blueprint. If the RadialForceComponent is created as a co ...
If you set the Touch interface to none while there is currently inputs being registered, the inputs will continue forever. I also found that if you set the Touch interface to an actual asset the pla ...
When you change the Preview Rendering Level to Android Preview and then close the project, reopen, and do this again it hides the transform widget. ...
The user has to scroll to the top of the Merge Actors window in order to enable the Merge Actors button even after selecting an actor in the level ...
If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was cr ...
When resampling a landscape you are unable to continue painting after applying the changes. ...
Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...