Assets Named with "~" or placed in Folders with "~" cannot be used

Tools - Mar 27, 2015

Using an asset with a "" character located in its name, will not allow that asset to be assigned to any other asset's input. For example a Texture with a "" in its name cannot be assigned to a Mate ...

Particle Position Node in Material Editor returning incorrect results on Mac

Rendering - Mar 20, 2015

Also Reproduced on Main, Promotable-CL-2484152 Particle Position WS Node is returning incorrect results with the following Material Setup on a Mac: [Image Removed] ...

Key frames from widget animations are not removed from the timeline when a widget is deleted

Tools - UMG - Mar 5, 2015

If the user creates a widget and adds an animation for this widget and then deletes the widget the key frames will not be removed from the animation timeline. ...

first struct variable not shown by Intelisense

Core - Feb 18, 2015

When invoking a custom struct, the first listed variable will not appear in the Intelisense window. ...

Matinee doesn't display animated SkeletalMesh if its origin is out of view

Tools - Sequencer - Jan 23, 2015

From 8/17/16 Tools sync: This is probably also happening in Sequencer. Think Sequencer should just auto-set this flag. ----------------------------------- If a SkeletalMesh actor is placed beyond v ...

Adding a code class derived from SceneCaptureComponent2D to a project will prevent that project from building successfully in Visual Studio.

Rendering - Dec 9, 2014

Adding a code class that derives from SceneCaptureComponent2D will cause the build to fail in Visual Studio. Build Errors: 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external ...

Unable to import GrayScale Textures

Tools - Import - Nov 7, 2014

Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...

LIVE: EDITOR: SPEEDTREE: CRASH: When using SpeedTree with Fracture Tool editor crashes

Rendering - Aug 11, 2014

Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...

Plugins need to support localization

Tools - Localization - Jul 29, 2013

Plugins need to support localization. Also requested by this licensee: https://udn.unrealengine.com/questions/280012/%E7%8B%AC%E8%87%AA%E3%81%AE%E3%83%95%E3%83%A9%E3%82%AF%E3%82%A4%E3%83%B3%E3%83% ...