"Too many texture coordinate sets" warnings in KiteDemo

Rendering - Jan 17, 2017

Full set of warnings:LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.HillTree_01_Leaves_Mat for platform PCD3D_SM5, Defaul ...

Events on frame 0 fire twice

Sequencer - Jan 17, 2017

Regression - does not occur in 4.13.2 or 4.14.3 Does occur in Dev-Sequencer ...

Animations that overlap and blend together break when undoing

Sequencer - Jan 16, 2017

The animations will blend together forming one animation and works fine until you undo and separate the animations that were put together. Causing animations to break. p.s. Sorry for long video, 0: ...

Time snapping interval is not updating the timeline in UMG Sequencer

Sequencer - Jan 30, 2017

Changing the time snapping interval in UMG Sequencer doesn't seem to update the timeline. It appears to stay as though it is being snapped by time rather than frames. This is a Regression from 4.1 ...

Crash in Skeletal Editor due to null ActorFactory reference

Anim - Animation - Feb 1, 2017

When a material is dragged/dropped into a skeletal editor's bone hierarchy, the editor will crash due to null ActorFactory Regression: Yes - Crash does not occur in 4.13.2 binary (CL 3172292) ...

Unreal Match 3 Does not Download/Install from Launcher in for UE4.15

Docs - Samples - Mar 1, 2017

Unreal Match 3 fails to install for UE4.15, unlike all previous versions. ...

Typo in the tooltip for the DynamicBranch node results pin

Engine - Content - Feb 22, 2016

The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0. [Image Remove ...

Auto Align Floor to Mesh causes floor to align well below the mesh

Anim - Animation - Aug 28, 2015

NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...

Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true

Gameplay - Blueprint Runtime - Mar 2, 2016

If an enum is called it will not return the correct value when Nativize Blueprint Assets is set to true in the project settings ...

AIPerceptionComponent's DominantSense is not being used

Gameplay - AI - May 25, 2015

It seems there's a bug in AIPerceptionComponent that results in information about dominant sense never getting processed and all derived data doesn't get set. DominantSenseID doesn't get set. ...