Data Table variable type

Gameplay - Blueprint - Nov 12, 2015

Users and licensees would like to be able to store references to DataTables in variables in Blueprints. Multiple posts on UDN and AH with multiple users requesting this:https://udn.unrealengine.com ...

Level Streaming Smooth Unload Option

Gameplay - Feb 19, 2015

Issue: Currently, when a level is unloaded using level streaming it unloads the entire level at once, which can cause lag. Request: Option to smooth unload level streams or Async Unloading Tim ...

Opening Persona causes editor to crash on Linux

Tools - Desktop - Nov 17, 2016

Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...

D3D Device Lost 'HUNG' crash in FD3D11Viewport::PresentChecked

Rendering - Oct 31, 2016

This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...

Add Reroute Nodes to Material Editor

Tools - Material Editor - Dec 18, 2014

Licensee would like to have access to the reroute nodes in the material editor ...

Crash Occurs on Project Load When Casting a Child Actor Component's Parent to the Parent Class

Gameplay - Blueprint - Dec 5, 2016

A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...

Existing data can be lost from a datatable if the datatable is based on a struct that contains an array of another struct

Tools - Jul 8, 2016

If a DataTable is created in the Editor based on a struct that contains an array of a second struct, and a change is made in the second struct, any existing data values that have been entered into t ...

Feature Request: TMap Parameters in Blueprint

Gameplay - Blueprint - Feb 21, 2014

Issue: Currently cannot compile a blueprint function with a TMap Parameter Request: Make a TMap Parameter available ...

Fix center of mass calculations with welding.

AnimPhys - Physics - Aug 25, 2016

Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...