Very slow foliage tool instance placement

UE - World Creation - Worldbuilding Tools - Foliage - Jan 5, 2017

Regression since 4.13 due to change in UStaticMeshComponent::InvalidateLightingCacheDetailed ...

Crash reimporting an FBX with LODs and Morph Targets, but leaving "Import LODs" disabled

UE - Editor - Content Pipeline - Import and Export - Jan 4, 2017

Error message: Assertion failed: ImportedResource->LODModels.IsValidIndex(LODIndex) [Link Removed] [Line: 282] Source Context: 270 * Constructor. 271 * Converts a skeletal mesh to ...

Crash occurs when building lighting on Mac

UE - Graphics Features - Jan 4, 2017

The Unreal Editor will crash whenever you try and build lighting. Crash does not occur in: 4.14.2 - 3241561 ...

Cannot delete Notifies from Anim Notify Manager

OLD - Anim - Jan 4, 2017

Cannot delete Notifies from Anim Notify Manager. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4.13.2) ...

Cannot open Anim Notify Manager

OLD - Anim - Jan 3, 2017

Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...

BP child not overriding parent's mesh in Nativized builds

UE - Gameplay - Blueprint Runtime - Jan 3, 2017

The mesh on the right is a child of the one on the left, in a non-nativized cooked build it's a sphere, but in a nativized one, it's a cube. Regression: Working: UE4/Main, 4.15 CL 3233043 Broken: U ...

Eye Adaptation post process volumes make the viewport extremely bright

UE - Graphics Features - Jan 3, 2017

In 4.14 when entering the volume the screen brightens which is expected. The problem is that in 4.15 it brightens more. So much so that some static meshes are rendered almost completely white. I ...

Level Visibilty track in Sequencer does not play in PIE

UE - Anim - Sequencer - Dec 29, 2016

When setting the Sublevels hidden in Sequencer, the sublevels become hidden in the viewport, but does not hide when it is played in PIE. To test if the sequence played at start, I added a cube to t ...

Playing sequences in reverse snaps after sequence has first ran

UE - Anim - Sequencer - Dec 29, 2016

I first came across this bug when I was working with Actor Sequences and noticed that the door I had opening would snap back when I tried to close it. Later I discovered that the issue was with play ...