Spinbox value decimal point is moved one place to the right when edited on Android

Platform - Mobile - Jan 26, 2017

After the value of the Spinbox is edited and committing the edited value, the decimal point will move one place to the right. ...

Ensure failure !bStaticCall nativizing blueprint calling blueprint function library function

Gameplay - Blueprint Runtime - Jan 26, 2017

With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...

Crash Occurs when changing the 'Max Metal Shader Standard To Target' option within iOS Project Settings

Platform - Mobile - Jan 26, 2017

A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...

Logstreaming warning when opening the editor: "LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error."

Tools - Slate - Jan 26, 2017

Encountered a warning opening the Editor: LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error. This error is not present in the current Live 4.14.3 Binary. ...

Crash in editor when audio is playing

Platform - Mac - Jan 26, 2017

This is a regression and does not occur on Windows ...

User Defined Enums may lose their display names on upgrade to 4.15

Gameplay - Blueprint - Jan 26, 2017

Some users are reporting that User Defined Enums are losing their display names when upgraded to 4.15. ...

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1

Tools - Jan 26, 2017

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1 From this AnswerHub thread: https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html ...