Header files are out of order in the plugin.cpp files. WORKAROUNDIn Visual Studio, open UE4 > Plugin > "Button" > Source > "Button" > Private > ButtonStyle.cpp Cut Button.h from the top of the #i ...
Using Straighten Connections shortcut can cause the editor to crash after removing node pins. This appears to be due to GetGraphPinForMenu returning the last pin selected (in this case, the removed ...
Splitting Transform in Collapsed Graph Crashes UE4. When this is done the editor crashes and that actor can no longer be opened without causing a crash. ...
When archiving a project in the project launcher (UFE), the project will fail if there are spaces in the folder it's being archived to. ...
Error message: SEGV_MAPERR at 0x3 Source Context: Most recent user affected CL: 3249277 Logs: [Link Removed] [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:Just i ...
A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...
REGRESSION: Yes, does not occur in 4.15. In Persona, no bones appear in the Connected Bones dropdown. Also occurs in Main CL 3298251. ...
DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...
In general, Object names should try to be reused where ever possible. This can help with name clashes and flexibility in finding / referencing objects by name. The implication for UObject::Rename w ...
A UPaperSprite* property in a class does not show a thumbnail for the property in the Editor. This is different from other asset poperties, such as UTexture* or UStaticMesh*, which do show a thumbna ...