Unable to define custom raw input defice configurations

UE - Gameplay - Input - Feb 21, 2017

The FRawInputDeviceConfiguration struct is not exposed so attempting to define custom raw input device configs fails with unresolved external errors when using: FRawInputDeviceConfiguration newConfi ...

Scene Captures not working on Android

UE - Platform - Mobile - Feb 21, 2017

User reports scene captures are not working on Galaxy S6 and S7 both in regular mode and in GearVR mode. ...

Editor crashes when a hot reload is performed on a project that contains a custom User Defined Struct code class

UE - Foundation - Core - Feb 20, 2017

Adding a custom User Defined Struct code class to a project causes the Editor to crash whenever a hot reload is performed on that project. Removing the custom User Defined Struct class allows hot re ...

AnimBP Palette is blank on existing AnimBPs

OLD - Anim - Feb 20, 2017

AnimBP Palette is blank on existing AnimBPs ...

[CrashReport] UE4Editor_Engine!FTextureCacheDerivedDataWorker::BuildTexture() [texturederiveddata.cpp:772]

UE - Graphics Features - Feb 20, 2017

Error message: Access violation - code c0000005 (first/second chance not available) Source Context:757 if (SourceMips.Num()) 758 { 759 FFormatNamedArguments Args; ...

Editor Crashes When Updating Captures on Sphere Reflection Captures

UE - Graphics Features - Feb 20, 2017

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: -1 from an array of size 11 Source Context: 200 CubemapArray.Updat ...

Crash when editing gameplay tag query in a structure

UE - Gameplay - Blueprint - Feb 20, 2017

When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...

Multi-Line Text metadata not available if Text variable is created in a Blueprint

UE - Gameplay - Blueprint - Feb 20, 2017

The Multi-line Text metadata specifier is not able to be set in a Blueprint. This means that text variables that are created directly inside of a blueprint cannot have this specifier set and cannot ...

Crosshair and hand no longer present in Blueprint Editor

UE - Gameplay - Blueprint Editor - Feb 20, 2017

In 4.14 and earlier version hovering the mouse over a pin would change the mouse into a crosshair shape, then if you were to press and hold the Ctrl key and drag with the mouse, it would change into ...

Collision Meshes Are Ignored Until FBX Is Reimported

Tools - Feb 20, 2017

When importing a mesh with it's collision geometry and its LOD meshes all contained within the same group it won't import the collision geometry correctly. This can be fixed by simply right clicking ...