Projects crash when launching onto Firefox 64-bit

UE - Platform - Mobile - May 8, 2017

QAGame crashes when it launched onto Firefox. The following exception occurs with the error message:*Expression (0) failed in D:\UE4_Dev-Rendering\Engine\Source\Runtime\Core\Private\Async\TaskGraph ...

Sequencer asset in QAGame doesn't cook deterministically

UE - Foundation - Core - Cooker - May 11, 2017

A Level Sequence in QAGame doesn't cook deterministically, and is always included in patches. Possibly related to [Link Removed] ...

Landscapes do not Render when used with Lighting Scenarios on Mobile

UE - Platform - Mobile - May 15, 2017

Landscapes disappear using Lighting Scenarios when deployed to a mobile device. When playing in the editor using the mobile previewer, everything looks as expected. It only occurs when deployed to ...

Crash playing in ShooterGame

UE - Gameplay - May 15, 2017

Crash occurs when playing ShooterGame in editor. I could not reproduce this issue in Main. ...

Creating a plugin in a C++ project opens a second instance of Visual Studio

UE - Foundation - Cpp Tools - Plugin System - May 15, 2017

Note If creating the project outside of Binary, build the project in VS, but do not close it. When creating a new plugin, the editor compiles the project and opens in Visual Studio. If the project ...

GarbageCollection - Ensure occurs when force deleting content that is still referenced in memory

Tools - May 15, 2017

While AdHoc testing in //UE4/Release-4.16 CL 3437809 in Binary – I found that deleting the projectBP folder of any Template project causes an ensure. I believe this issue is due a step in the garbag ...

Local Variable loses value after reference moves file location

UE - Gameplay - Blueprint - May 23, 2017

Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...

FVector::Normalize does not set Vector to (0,0,0) upon failure, as described

UE - Foundation - Core - May 24, 2017

The FVector::Normalize function states in its comment that if given a vector that is too small to be normalized, it will set it to 0,0,0 and return false. The function only returns false and does no ...

Crash when opening the editor on Mac

UE - Graphics Features - May 26, 2017

The editor will crash when it is opened on a Mac machine. ...

Crash when clicking on tutorial prompt for signing keys on Mac

Tools - May 2, 2017

Attempting to package for TvOS on Mac without a signing key produces an error in the message log informing the user of the missing key. The error has a link to a tutorial on how to resolve it. Click ...