Crash occurs when opening a Blueprint that contains a variable that is of a type of a child of the Blueprint, as well as a component containing instanced UObjects

UE - Gameplay - Blueprint - Dec 23, 2016

A crash that is possibly the result of a circular dependency can occur if a Blueprint containing an ActorComponent with instanced UObjects and a variable that is a type of a child of itself is opene ...

Capsule trace by channel appears to clip through static meshes

UE - Simulation - Physics - Dec 21, 2016

Capsule trace by channel appears to clip through static meshes. The capsule trace appears to clip through a mesh at certain angles ...

Physics object resting on movable platforms have erratic physics behavior in 4.14

UE - Simulation - Physics - Dec 14, 2016

Physics object resting on movable platforms have erratic physics behavior in 4.14. This is a regression from 4.13.2-3172292 User Description: When placing more than 10 or 20 blocks on a moving pl ...

Direct Capsule Shadows with Point Lights also project shadow on opposite side and direction

UE - Graphics Features - Dec 14, 2016

When using a Direct Capsule Shadows on a skeletal mesh with a Stationary Point light, depending on the point lights placement, light source radius, and nearby surfaces will cast the shadow on the op ...

Crash opening ContentExamples with the -d3ddebug command

UE - Graphics Features - Dec 13, 2016

Editor is crashing when opening ContentExamples with the -d3ddebug command line argument ...

UMG textfield crash with using Metal

UE - Graphics Features - Dec 12, 2016

UMG textfield crash with using Metal after switching screens and spamming a UMG text field. User provided an example video for reference. Link: [Link Removed] ...

Montage with multiple slots will only ever use root motion from the first slot

OLD - Anim - Dec 8, 2016

Montage with multiple slots will only ever use root motion from the first slot ...

Cannot save blueprint using custom blueprint function library after a hot reload

UE - Gameplay - Blueprint - Dec 7, 2016

When a blueprint contains a function call from a custom blueprint function library, preforming a hot reload will prevent the blueprint from saving stating that the graph is linked to private object ...

Scaling a SceneCapture2D from Default Scale will cause Decals to Disappear in the Render Target

UE - Graphics Features - Dec 6, 2016

When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...

Sequencer Actor details panel lacking parity with Matinee Actor details panel

UE - Anim - Sequencer - Dec 6, 2016

Sequencer Actor details panel lacking parity with Matinee Actor details panel ...