KiteDemo: Bookmark spawn function broken if in Run mode

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...

Crash occurs in the Editor when multiple instances of the same Blueprint are selected in the level and the Reset to Default button next to a component of the Blueprint is clicked in the Details panel

UE - Gameplay - Blueprint - May 4, 2017

When multiple instances of a Blueprint in a level are selected, any component added to that Blueprint's parent class in code will appear in the Details panel with the words "Multiple Values" and a R ...

Pixel Depth not Working on Mobile when used with Custom Depth

UE - Platform - Mobile - May 4, 2017

A licensee is reporting incorrect results when using the Pixel Depth expression and Custom Depth. Custom Depth is working fine, but when combined with Pixel Depth the results are quite different fr ...

Warning: repairing painted vertex colors due to static mesh re-imports! in ContentExamples

Docs - Samples - May 4, 2017

Not a regressionInfo Repaired painted vertex colors in 0.0s for 2 components in /Game/Maps/Leveldesign_Workflow. Resave map to fix. Warning Spent 0.0s repairing painted vertex colors due to stati ...

When changing Select Node index pin from boolean to int/byte options do not update

UE - Gameplay - Blueprint Editor - May 4, 2017

When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True ...

Select Node disconnects option pins when the index is connected

UE - Gameplay - Blueprint Editor - May 4, 2017

When the Pins are updated for the enumeration all existing connections and literals are lost. Note this also happens when the Pin Type of the Index is changed from boolean/int/byte to an enumeratio ...

Select Node literals not populated when type resolved by connecting a pin

UE - Gameplay - Blueprint Editor - May 4, 2017

When you connect a pin to a select node and determine the type of the wild card pins the other option pins do not have their literal populated. This occurs for enums where no option is select and n ...

Material re-route nodes break TextureSample output

UE - Rendering Architecture - Materials - May 4, 2017

This is a bug found by a licensee ...

Crash Occurs When Setting Child Actor Class in Child Blueprint

UE - Gameplay - Blueprint - May 4, 2017

A crash occurs when setting the Child Actor Class of an inherited child actor component. This is not a regression. It occurs in 4.14.3 CL# 3249277, 4.15.2 CL# 3416026, and 4.16 Preview 2 CL# 34155 ...

Assertion failed: GEditor->GetSelectedActorCount() == 1 in FLevelEditorActionCallbacks::Paste_CanExecute

Tools - May 3, 2017

This is a high frequency crash occurring for our users. It appears to be the same crash reported in [Link Removed], however that was fixed in 4.15.0, and the specific repro steps are verified to no ...