Crash: Pressing ESC/Trigger while in VR mode after entering VR mode with a camera actor selected

UE - Editor - Workflow Systems - Apr 25, 2017

When entering VR Mode with a camera actor selected, attempting to either deselect the camera actor or select another actor causes a crash ...

VR Mode: Selecting an Actor with a Camera attached causes the Camera to render a black square in right eye of HMD

UE - Editor - Workflow Systems - Apr 25, 2017

Selecting an Actor with a camera attached to it, be it a player pawn, static mesh, or other actor, causes the camera view to render a black square in the right eye of the HMD ...

Undoing alteration of a local variable's default value does not actually undo the alteration

UE - Gameplay - Blueprint - Jun 7, 2016

Undoing the alteration of a local variable's default value causes the Undo toast to appear but the alteration is not actually undone. Regression: No ...

Failed check() when placing large numbers in to a From Seconds node and print them to the screen

UE - Gameplay - Blueprint - Apr 10, 2017

Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...

[CrashReport] Crash on FMaterialEditor::OnCanPromoteToParameter()

UE - Rendering Architecture - Materials - Jun 22, 2017

This is a common crash in the 4.16 release (affecting Windows and Mac). A log file is attached. Users have not provided descriptions so additional information is not currently available. Windows C ...

Material Instance Parameters "reset to default" button always shows, even if value is default

UE - Rendering Architecture - Materials - Sep 9, 2015

No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...

Material re-route nodes break TextureSample output

UE - Rendering Architecture - Materials - May 4, 2017

This is a bug found by a licensee ...

[CrashReport] UE4Editor_Cascade!FCascadeEdPreviewViewportClient::GetCascade() [cascadepreviewviewportclient.h:72]

UE - Niagara - Jul 14, 2017

This is a common crash affecting users in 4.16. It appears to be a continuation of [Link Removed]. Users have not provided additional information about this crash. Source Context/** Accessors */ ...

Editor Crashes When Count on Mid Node is Less Than 0

UE - Gameplay - Dec 29, 2016

The editor crashes when the Count parameter passed into the Mid function is < 0. There is an assertion check(Count >= 0); in FString Mid in UnrealString.h, but an error message would be expected ...

[Feature Request] Reset to default disappears while scrolling through the details panel

Tools - Jul 18, 2017

type testprops in the editor console. Change the first value, scroll so it is out of view, scroll back so it is in view, note reset to default is gone. ...