Widget interaction debug line only shows when hitting a widget

Tools - UMG - Jun 9, 2017

Widget interaction debug line only shows when hitting a widget. If the widget interaction component does not touch a widget component, it will not be visible at all. ...

Crossfade sharing doesn't allow more than one shared transition

Anim - Apr 29, 2016

Looking at the propagate function:void UAnimStateTransitionNode::PropagateCrossfadeSettings() { UEdGraph* CurrentGraph = GetGraph(); for (int32 idx = 0; idx < CurrentGraph->Nodes.Num(); idx++) ...

Editor crashes if you hold shift after dragging a marquee selection on anim sequence notifies then select notifies using ctrl

Anim - Jun 23, 2017

Looks like this all depends on pressing shift after creating a marquee ...

TimeRemaining doesn't work when animation has a negative play rate

Anim - Feb 16, 2017

TimeRemaining doesn't work when animation has a negative play rate ...

Undo rename of Anim Curve in Curves section below viewport causes all curves to disappear

Anim - Jun 12, 2017

The anim curves in the Curves section below the viewport disappear when undoing the renaming of one. This does not occur in 4.16.2 ...

Undo rename of Anim Curve in Anim Curves tab duplicates that curve

Anim - Jun 12, 2017

Undoing the renaming of an Anim Curve in the Anim Curve tab causes the curve to be duplicated. Not a regression from 4.16.2. ...

Disallow connecting 'pose' links in AnimBP to 'wildcard' pins (e.g. Select)

Anim - Jan 26, 2017

This is a duplicate of [Link Removed] which may have been closed by mistake. In the answer provided by the developer for the AnswerHub question, the "Select Node" is not supported in the AnimGraph ...

[CrashReport] UE4Editor_Engine!USkeleton::GetMeshLinkupIndex() [skeleton.cpp:420]

Anim - Jul 19, 2017

This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...

Crash promoting a float pin from a split vector in Anim Blueprint

Anim - Jun 7, 2017

REGRESSION Yes, does not occur in 4.16. Crash occurs when the user splits a vector pin on an anim node and then tries to promote one of the float nodes to variable. I could not reproduce this issu ...