Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...
Hit handled ensure when dragging the slider in Morph Target PreviewLogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.Get ...
REGRESSION: Yes, does not occur in 4.17.2 Navmesh does not automatically update when the user undoes the scaling of a nav mesh bounds volume. This issue occurs with both changing the scale in the ...
When you add an Interface to a Blueprint that contains a variable with the same name as one of the Interface's functions, the editor will crash upon compiling the blueprint. In 4.16, this only cause ...
In XML, single or double quotes can be used to surround an attribute value. Furthermore, it is legal to use whichever character isn't chosen within that attribute value without escaping it. Currentl ...
Crash when opening TM-Gameplay when QAGame is launched with -game command TM-Gameplay does not crash when PIE Reproduced on another windows machine TM-Shadermodels and QA-Promotion were also tested ...