Cinematic viewport transform controls remain after switching back to the default viewport

UE - Anim - Sequencer - Aug 7, 2017

Cinematic viewport transform controls remain after switching back to the default viewport. ...

Crash in Nativized Packaged Game When Overriding Server Event and Calling Parent

UE - Gameplay - Blueprint Runtime - Aug 15, 2017

A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...

[CrashReport] UE4Editor_Sequencer!FSequencer::Tick() [sequencer.cpp:439]

UE - Anim - Sequencer - Aug 21, 2017

This is a common crash that has occurred since at least the 4.10 release, although there seems to be a gap where it may not have occurred through the 4.12-4.14 releases, but returned with 4.15. Use ...

Editor crash when calling SGridPanel::SetRowFill

Tools - Aug 22, 2017

Calling SGridPanel::SetRowFill on an actor's BeginPlay causes the editor to crash with the callstack provided The reporter mentioned SetRowFill uses if() statement where SetColumnFill uses while() ...

Undoing the pasting of a copied node from the Blueprint Diff tools causes an access violation crash

UE - Gameplay - Blueprint Editor - Aug 24, 2017

The editor crashes with an Access Violation if a node that was copied and pasted from the Blueprint Diff tools is removed via an undo. Regression?: No This issue also occurred in 4.16 Branches tes ...

Level Sequences with EnableCinematicMode set will enable cinematic mode when the sequence actor is spawned, not when the sequence is played.

UE - Anim - Sequencer - Aug 23, 2017

We've added the option to automatically enable cinematic mode from a level sequence, but the change is made in the sequence actor's BeginPlay. This won't cause problems if the sequence is spawned an ...

Crane doesn't work in a packaged game

UE - Anim - Sequencer - Aug 24, 2017

[CrashReport] Integer divide-by-zero | RHIGetRenderQueryResult() [d3d11query.cpp:59]

UE - Graphics Features - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least the 4.15 release and has affected more than 200 users. User Descriptionsafter opening a projectwas just trying to start a pr ...

Unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled

Tools - Aug 31, 2017

When going through the engine content you are unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled. If the button is enabled the settings appeared ...

Disabling Occlusion Culling and DBuffer Decals causers crash

UE - Graphics Features - Sep 1, 2017

THere is a crash that occurs when opening a project after the Occlusion Culling and DBuffer decals option are unchecked. There are times where the Unreal Crash reporter catches the crash and display ...