Crash On Launch When Using Leap Motion Character

XR - Mar 1, 2017

The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...

CRASH: Editor Crashes When Playing In Split Screen With Planar Reflections

Rendering - Feb 27, 2017

When using planar reflections in a scene if you attempt to play in split screen the editor will crash immediately. This crash did not occur in 4.13 using the same steps. ...

Spaces are incorrectly converted to new lines when the User Header Search Paths field is populated in Xcode

Platform - Mac - Feb 21, 2017

If there is a space in the name of a folder within the Engine's install path (eg. Users\Shared\Epic Games\...), the values set in the User Header Search Paths field are split into multiple lines whe ...

Poor Performance when selecting an Actor track with baked transform keys

Tools - Sequencer - Feb 15, 2017

Poor Performance when selecting an Actor track with baked transform keys ...

Inconsistent behavior with spawned actors when Play, Pause, and Stop are called in a Level Sequence Player

Tools - Sequencer - Feb 15, 2017

This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...

Scene Depth appears to return zero on iOS

Platform - Mobile - Feb 13, 2017

Scene Depth appears to return zero on iOS. In this test the material applied to an image does not appear to lerp between 0 and 1 for the various objects in the scene, implying that the Scene depth ...

Particles Using Particle Cutout Flicker On Vulkan When Deployed To Galaxy S7

Platform - Mobile - Feb 10, 2017

When enabling the particle cutout feature (by filling out the settings located in the required module) the particle system will begin to flicker on the Galaxy S7. This was tested on a galaxy S6 edg ...

Setup.sh script does not work in directories with a space

Platform - Linux - Feb 9, 2017

According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...

Overlapping Sequencer Tracks with -EnableHighDPI and UI Scaling

Tools - Sequencer - Feb 7, 2017

Overlapping Sequencer Tracks with -EnableHighDPI and UI Scaling ...

Overlap Events Stop Firing When Actor is Moved to a Different Level

Gameplay - Feb 1, 2017

Overlap events, such as OnComponentBeginOverlap seem to stop working when the actor is moved to a sub level. This does not occur if the object is deleted and then replaced in the level. ...