Actor does not receive End Play if it was destroyed during the world's Begin Play and it had already begun play

UE - Gameplay - Mar 30, 2018

If an Actor destroys another Actor when the game is first starting, then End Play does not get called on the destroyed Actor. In the attached project, there is an Actor Blueprint in the level that s ...

set negative values in 'New window position' to set position of 'Play in New Window'

Tools - Mar 30, 2018

Selecting negative values for window resolutions leads to a crash. ...

Region screenshot doesn't work at runtime

Tools - Mar 30, 2018

Region screenshots taken in runtime do not seem to work while they do work when taken in editor. ...

Freezing when changing levels in VR preview

UE - Platform - XR - Apr 2, 2018

When changing levels in VR preview it appears to freeze for 30 seconds. This does not happen the first time VR preview is used during the editor session. However, after using VR preview once and cha ...

Destructibles are not rendered correctly when fractured if Support Compute Skincache is enabled

UE - Simulation - Physics - Destruction - May 8, 2018

The rendering of the fractured pieces of a destructible is incorrect when Support Compute Skincache is enabled. The physics of the fractured mesh simulates correctly but the pieces do not render pro ...

Crash Occurs When Retargeting Mannequin Skeleton to Daz Studio Skeleton

OLD - Anim - May 8, 2018

Crash occurs when the mannequin skeleton is retargeted to the Daz skeleton Does not occur in 4.18.3 ...

Keep State doesn't work when using an animation asset together with Anim BP

OLD - Anim - May 11, 2018

When using Keep State together with an Animation Blueprint on a Character, the Anim BP will override the Keep State and transition over to the idle animation as the animation in the slot no longer r ...

PlacedEditorUtilityBase class no longer ticks in the editor

UE - Gameplay - May 30, 2018

This is a regression as it is working as expected in 4.18. When using the class PlacedEditorUtilityBase to draw a debug sphere, it doesn't appear in the editor in 4.19 and 4.20. ...

Level Streaming Blocking Loads Do Not Work

UE - Gameplay - Jun 4, 2018

It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...

Discrepancy between cuts for Camera Cut track and Shot/SubScene tracks

UE - Anim - Sequencer - Sep 15, 2016

Discrepancy between the specific frame cuts on Camera Cut track and Shot/SubScene tracks. NOTE: This ONLY occurs when scrubbing in the sequence editor. Works as expected in game and renders. If ...