Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...
C++ classes that are located within a folder named "Device" cannot be seen or used within the Editor. The classes cannot be found within the Content Browser, and they cannot be used to create Bluepr ...
Moving a folder to another location will change it's set color to default, however if you move the folder to it's original location, the color returns. ...
The issue appears to be the type of the input pin on the custom event(or function - both behave the same), under normal circumstances it should allow you to pick the enum from a list on the calling ...
This has occurred so far using ES31 with Launch On to Android. It didn't occur with ES2 or Vulkan.Error: === Critical error: === Error: Error: Fatal error: [File:D:\Streams\Fortnite_Staging\Engin ...
The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...
From https://udn.unrealengine.com/questions/431271/tpropertyvalueiterator-skips-tmap-values-when-keyt.html The property value iterator has logic where it tries to iterate over all properties in a s ...
Folders with periods in the name will crash when attempting to import them. ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as ...