Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...
After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...
Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...
A licensee upgraded their project to 4.18 and started to receive a compiler error when trying to build a project. This was tested in both their upgraded project and a fresh 4.18 project and the resu ...
There is an issue that sometimes occurs when using the seek option in the media player while the Decoder is set to WMF. When this happens the audio desyncs from the video and for the rest of the vid ...
No user comments in crash group 500 void FD3D11DynamicRHI::RHISetShaderResourceViewParameter(FVertexShaderRHIParamRef VertexShaderRHI,uint32 TextureIndex,FShaderResourceViewRHIParamRef SRVRHI ...
When adding a widget at runtime the widget it appears to clip in correctly. If the widget is more than half way off the screen, the entire widget disappears. ...
Nativization regression in 4.20 preview 1. Cannot nativize overridden functions. Log Output:UATHelper: Packaging (Windows (64-bit)): D:/Projects/Unreal/NativizeMethod/Intermediate/Plugins/Nativized ...
Once you add two postprocess volumes (one to the persistent level and one to a sublevel) then add a blendable element to each, and then try to select both a crash will occur. ...