Child Snaps Away from Parent When Attach Track is Used

UE - Anim - Sequencer - May 11, 2018

When attach track is added to a parent mesh in sequencer the the child mesh changes location ...

Forward Rendering Stationary Light Artifact

UE - Graphics Features - May 11, 2018

The user who reported the issue has provided a video that also shows the issue:  [Link Removed] ...

SpawnActor: Actor with StaticMeshActor native parent class spawns with offset when NOT using locally stored transform

UE - Simulation - Physics - May 9, 2018

An Actor with a StaticMeshActor native parent class will spawn with offset when NOT using locally stored transform. Removing collision from StaticMesh has no effect. Changing Collision Handling Ov ...

Connections Expand When Using Layered Blend Per Bone Node With Blend Weight Over 2

OLD - Anim - May 9, 2018

When changing to the Blend Weight to a number greater than 2 the connections between nodes starter to blur in the anim graph. Connections become ever more distorted when zooming out of anim graph. ...

Preprocessor checks for VS 2017 version of MSC do not look for the latest version of MSC

UE - Foundation - Core - May 8, 2018

There are some pre-processor checks in the Engine code that look for the version of MSC that was introduced with Visual Studio 2017 (eg. #if _MSC_VER == 1900). However, this does not take into consi ...

Collision generates overlap event without a Character triggering it

UE - Simulation - Physics - May 8, 2018

When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...

Per Poly Collision Does Not Update With Morph Target

UE - Simulation - Physics - May 4, 2018

Per poly collision does not update with morph targets. Occurs with per poly collision enabled in both skel mesh editors and in details of editor. Video from user can be found in project folder att ...

Event Blueprint Initialize Animation Components are Null

OLD - Anim - May 2, 2018

When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed. ...

iPhonePackager.exe is not included when a local binary build of the Engine is created on a Mac

UE - Foundation - Build - Rocket (Installed Engine) - May 1, 2018

When a local binary build of the Engine is created on a Mac, the iPhonePackager is not copied over into the new local binary build. This prevents iOS certs and provisions from being imported into pr ...