Batch rendering still works if launched from the engine using Sequence Render Movie. However it only outputs the first CustomRenderPass argument when attempting it from a Command Line Interface. Thi ...
This happens only on 4.21 via Launcher. UE4 editor running with "DebugGame Editor" configuration fails to launch The error log is below. ERROR: System.IO.DirectoryNotFoundException: Could not fin ...
When an Animation Modifier passes a null Animation Sequence value to an Animation Sequence the Editor will crash. This is a regression from 4.20.3 (CL-4369336). This was reported and tested in 4.21 ...
Crash when changing maps with sequencers new event director. Confirmed in 4.22 MAIN at CL 4553454 ...
A struct containing variables that are a Class Reference and Soft Object Reference to a Blueprint no longer works after the project is closed and re-opened in the Editor. If a variable of the struct ...
Modifying the Shear values on a Progress Bar in a Widget Blueprint cause it to lose its Fill Color and set Progress. This is a regression from 4.20.3 (CL-4369336). Reproes with -vulkan on both Linux ...
The new event track in level sequences fires the number of times that there are levels streaming. ...
The "Include Debug Files" option being disabled is not taken into account for "For Distribution" builds. The debug files are included no matter what this is set to. Regression?: Yes This did not oc ...
There has been a report of a consistent crash of the binary Editor on launch when it is being launched on an iMac Pro. Additional information from two separate reports about this crash seem to indi ...
While attempting to verify [Link Removed], I tried to build an iOS package of ActionRPG. The build failed and the following errors appear in the output log:Log snippet moved to comment, see below ...